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e9e5aa617e7f90bd1706f38109f4ebf5f62ab58a
godot/scene
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Juan Linietsky e9e5aa617e Merge pull request #17227 from Faless/multiplayer_api
[RFC] MultiplayerAPI refactor
2018-04-08 11:04:16 -03:00
..
2d
Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
2018-04-07 19:43:09 -03:00
3d
Merge pull request #17642 from brendor/master
2018-04-07 16:55:10 -03:00
animation
fix bone scale/rotation in AnimationPlayers
2018-04-03 16:43:50 +02:00
audio
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Merge pull request #17443 from Noshyaar/tilesetcrash
2018-04-08 09:31:54 -03:00
main
Merge pull request #17227 from Faless/multiplayer_api
2018-04-08 11:04:16 -03:00
resources
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
2018-04-08 09:39:03 -03:00
register_scene_types.cpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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