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godot/modules/mono
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Andreas Haas e7c1255b06 Mono: Build in cloned env.
Use a cloned env, so that toggling glue_enabled doesn't force a full rebuild as mentioned in #14584.
2017-12-12 16:20:34 +01:00
..
doc_classes
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editor
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
glue
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
mono_gd
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
utils
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
config.py
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csharp_script.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
csharp_script.h
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godotsharp_defs.h
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godotsharp_dirs.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
godotsharp_dirs.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
mono_gc_handle.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
mono_gc_handle.h
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mono_reg_utils.py
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register_types.cpp
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register_types.h
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SCsub
Mono: Build in cloned env.
2017-12-12 16:20:34 +01:00
signal_awaiter_utils.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
signal_awaiter_utils.h
…
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