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godot/editor/script
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Thaddeus Crews 0f8a709768 Merge pull request #113765 from LilithSilver/bind-save_all_scripts
Expose `ScriptEditor::save_all_scripts()`
2026-01-27 15:18:21 -06:00
..
editor_script_plugin.cpp
Make indirectly inherited EditorScripts appear in the command palette
2025-12-08 13:20:31 -08:00
editor_script_plugin.h
…
editor_script.cpp
Deprecate get_scene() in EditorScript class
2025-10-22 17:03:41 -05:00
editor_script.h
Deprecate get_scene() in EditorScript class
2025-10-22 17:03:41 -05:00
find_in_files.cpp
Add EditorDock's own DockSlot enum
2026-01-02 13:16:23 +01:00
find_in_files.h
Add and adjust more scroll hints in the editor
2025-12-17 11:15:33 -03:00
script_create_dialog.cpp
Fix CreateDialog returning wrong type
2025-12-03 15:28:24 +01:00
script_create_dialog.h
Remove unused private variables in godot/editor
2025-12-07 02:55:08 -08:00
script_editor_plugin.cpp
Merge pull request #113765 from LilithSilver/bind-save_all_scripts
2026-01-27 15:18:21 -06:00
script_editor_plugin.h
Fix code completion popup colors not being updated properly
2026-01-23 18:40:58 -03:00
script_text_editor.cpp
Improve spacing in trees showing table data in modern theme
2026-01-12 00:01:49 +04:00
script_text_editor.h
Remove unused private variables in godot/editor
2025-12-07 02:55:08 -08:00
SCsub
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text_editor.cpp
Add EditorDock's own DockSlot enum
2026-01-02 13:16:23 +01:00
text_editor.h
…
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