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ead36fdcc4c2f4115230d044a99113c0943c9efa
godot/scene
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clayjohn ead36fdcc4 Store ArrayMesh path in RenderingServer for use in error messages
2023-11-14 16:27:10 +01:00
..
2d
Fix transform changes in _integrate_forces being overwritten
2023-11-12 19:32:08 +01:00
3d
Fix transform changes in _integrate_forces being overwritten
2023-11-12 19:32:08 +01:00
animation
Merge pull request #81525 from KoBeWi/tweening_the_impossible
2023-11-09 20:03:53 +01:00
audio
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
debugger
Display multiplayer authority ID in remote debugger
2023-10-22 14:23:15 +01:00
gui
Add protection in RichTextLabel.update_image to prevent crash
2023-11-13 18:01:14 +08:00
main
Don't use TTR/RTR for ERR/WARN prints
2023-11-12 12:00:55 +01:00
resources
Store ArrayMesh path in RenderingServer for use in error messages
2023-11-14 16:27:10 +01:00
theme
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
…
register_scene_types.cpp
Fix FogMaterial memory leak
2023-11-10 12:13:52 +02:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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