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godot/servers
Ferenc Arn eae94ba1c8 Use real_t as floating point type in physics code.
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code.

Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
2017-02-13 17:42:02 -06:00
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2017-02-13 12:50:02 +01:00
2017-01-25 14:31:52 -03:00
2017-01-11 00:52:51 -03:00