eb00a8546d
Splits `Node3DEditorViewport` into a dedicated file. The main `Node3DEditorPlugin` file was one if the biggest files of the entire engine. It was getting way too big to be viewed, parsed and displayed effectively (e.g. GitHub, certain IDEs). While still big after this PR it at least splits it more or less in half. - Moves `Node3DEditorViewport` and related helper classes to its own file `node_3d_editor_viewport` file. - Moves the (shared) constexpr to its own file `node_3d_editor_constants` file. - Forward declares many more classes. - Removes unnecessary includes. - Fixes classes that needed the actual Node3DViewport class.
163 lines
6.4 KiB
C++
163 lines
6.4 KiB
C++
/**************************************************************************/
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/* camera_3d_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "camera_3d_editor_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/object/callable_mp.h"
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#include "editor/editor_node.h"
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#include "editor/scene/3d/node_3d_editor_plugin.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/aspect_ratio_container.h"
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#include "scene/gui/foldable_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/main/viewport.h"
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#include "servers/rendering/rendering_server.h"
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void Camera3DEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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node = nullptr;
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Node3DEditor::get_singleton()->set_custom_camera(nullptr);
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hide();
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}
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}
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void Camera3DEditor::_pressed() {
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Node *sn = (node && preview->is_pressed()) ? node : nullptr;
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Node3DEditor::get_singleton()->set_custom_camera(sn);
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}
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void Camera3DEditor::edit(Node *p_camera) {
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node = p_camera;
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if (!node) {
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preview->set_pressed(false);
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Node3DEditor::get_singleton()->set_custom_camera(nullptr);
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} else {
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if (preview->is_pressed()) {
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Node3DEditor::get_singleton()->set_custom_camera(p_camera);
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} else {
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Node3DEditor::get_singleton()->set_custom_camera(nullptr);
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}
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}
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}
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Camera3DEditor::Camera3DEditor() {
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preview = memnew(Button);
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add_child(preview);
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preview->set_text(TTR("Preview"));
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preview->set_toggle_mode(true);
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preview->set_anchor(SIDE_LEFT, Control::ANCHOR_END);
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preview->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
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preview->set_offset(SIDE_LEFT, -60);
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preview->set_offset(SIDE_RIGHT, 0);
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preview->set_offset(SIDE_TOP, 0);
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preview->set_offset(SIDE_BOTTOM, 10);
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preview->connect(SceneStringName(pressed), callable_mp(this, &Camera3DEditor::_pressed));
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}
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bool Camera3DPreview::camera_preview_folded = false;
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void Camera3DPreview::_update_sub_viewport_size() {
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const Size2i camera_size = Node3DEditor::get_camera_viewport_size(camera);
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centering_container->set_ratio(camera_size.aspect());
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}
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void Camera3DPreview::_toggle_folding(bool p_folded) {
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camera_preview_folded = p_folded;
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}
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Camera3DPreview::Camera3DPreview(Camera3D *p_camera) {
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camera = p_camera;
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FoldableContainer *folder = memnew(FoldableContainer);
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folder->set_title(TTRC("Camera Preview"));
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folder->set_title_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS);
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folder->set_folded(camera_preview_folded);
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folder->connect("folding_changed", callable_mp(this, &Camera3DPreview::_toggle_folding));
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add_child(folder);
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centering_container = memnew(AspectRatioContainer);
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centering_container->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
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folder->add_child(centering_container);
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SubViewportContainer *sub_viewport_container = memnew(SubViewportContainer);
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sub_viewport_container->set_stretch(true);
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sub_viewport_container->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
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centering_container->add_child(sub_viewport_container);
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sub_viewport = memnew(SubViewport);
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sub_viewport_container->add_child(sub_viewport);
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RenderingServer::get_singleton()->viewport_attach_camera(sub_viewport->get_viewport_rid(), camera->get_camera());
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EditorNode::get_singleton()->register_hdr_viewport(sub_viewport);
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ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Camera3DPreview::_project_settings_changed));
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_update_sub_viewport_size();
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}
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void Camera3DPreview::_project_settings_changed() {
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if (ProjectSettings::get_singleton()->check_changed_settings_in_group("display/window/size")) {
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_update_sub_viewport_size();
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}
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}
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bool EditorInspectorPluginCamera3DPreview::can_handle(Object *p_object) {
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return Object::cast_to<Camera3D>(p_object) != nullptr;
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}
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void EditorInspectorPluginCamera3DPreview::parse_begin(Object *p_object) {
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Camera3D *camera = Object::cast_to<Camera3D>(p_object);
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Camera3DPreview *preview = memnew(Camera3DPreview(camera));
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add_custom_control(preview);
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}
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void Camera3DEditorPlugin::edit(Object *p_object) {
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Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
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}
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bool Camera3DEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Camera3D");
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}
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void Camera3DEditorPlugin::make_visible(bool p_visible) {
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if (!p_visible) {
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Node3DEditor::get_singleton()->set_can_preview(nullptr);
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}
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}
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Camera3DEditorPlugin::Camera3DEditorPlugin() {
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Ref<EditorInspectorPluginCamera3DPreview> plugin;
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plugin.instantiate();
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add_inspector_plugin(plugin);
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}
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