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eb48be51dbe97aa4fbbbe0d0ebd8a98bee6b263e
godot/servers/visual/rasterizer_rd
History
bruvzg eb48be51db Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
..
shaders
…
effects_rd.cpp
…
effects_rd.h
…
rasterizer_canvas_rd.cpp
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
rasterizer_canvas_rd.h
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
rasterizer_rd.cpp
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
rasterizer_rd.h
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
rasterizer_scene_forward_rd.cpp
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
rasterizer_scene_forward_rd.h
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
rasterizer_storage_rd.cpp
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
rasterizer_storage_rd.h
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
render_pipeline_vertex_format_cache_rd.cpp
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
render_pipeline_vertex_format_cache_rd.h
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
SCsub
…
shader_compiler_rd.cpp
Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.
2020-02-11 11:53:29 +01:00
shader_compiler_rd.h
…
shader_rd.cpp
Moved the shader source compilation code outside RenderingDevice and Vulkan
2020-02-11 11:53:29 +01:00
shader_rd.h
…
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