This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
2
Wiki
Activity
Files
eb7cfe13625ce49d57834b3fbbc96df8f0cbf447
godot
/
drivers
/
vulkan
T
History
Thaddeus Crews
fddd45ea1c
Merge pull request
#119091
from ArchercatNEO/context-driver-surface-supports-hdr
...
HDR: Implement checking if surface supports HDR output.
2026-05-06 14:56:27 -05:00
..
godot_vulkan.h
Remove unused includes in
drivers
with clangd-tidy
2026-03-14 22:38:02 +01:00
rendering_context_driver_vulkan.cpp
Improve Vulkan error messages to be more user-friendly
2026-05-05 23:47:26 +02:00
rendering_context_driver_vulkan.h
Merge pull request
#102987
from ArchercatNEO/wayland-hdr
2026-03-16 11:32:54 -05:00
rendering_device_driver_vulkan.cpp
Merge pull request
#119091
from ArchercatNEO/context-driver-surface-supports-hdr
2026-05-06 14:56:27 -05:00
rendering_device_driver_vulkan.h
HDR: Implement surface supports HDR output.
2026-05-06 19:51:54 +01:00
rendering_shader_container_vulkan.cpp
Style: Enforce
#include
validation hook
2026-03-18 10:41:59 +01:00
rendering_shader_container_vulkan.h
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
SCsub
Vulkan: Update VMA to 3.3.0
2026-02-04 11:22:17 +01:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
Merge pull request
#116220
from dsnopek/foveated-rendering-vulkan-subsampled-image
2026-03-23 22:34:11 +01:00