Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
ebecd148fe7abeebfbe2daee7eedd49e7b744763
godot/modules/mono/build_scripts
History
bruvzg 8823eae328 Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
..
__init__.py
Mono: Reorganize build scripts
2019-04-07 19:03:09 +02:00
api_solution_build.py
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
gen_cs_glue_version.py
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
godot_net_sdk_build.py
Add C# source generator for a new ScriptPath attribute
2021-03-06 21:50:32 +01:00
godot_tools_build.py
C#: Add VisualStudio support
2020-06-15 21:29:16 +02:00
make_android_mono_config.py
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
mono_android_config.xml
Mono/C#: Several android fixes
2019-12-04 19:03:42 +01:00
mono_configure.py
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
mono_reg_utils.py
Be more verbose about why msbuild tools could not be found
2022-01-29 07:16:34 +00:00
solution_builder.py
Remove unused Python local variables.
2020-09-11 11:39:15 +01:00
Powered by Gitea Version: 1.24.5 Page: 857ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API