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ebecd148fe7abeebfbe2daee7eedd49e7b744763
godot/modules/mono/glue
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antonWetzel 40a1d6d100 vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
..
GodotSharp
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
arguments_vector.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
base_object_glue.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
callable_glue.cpp
Fix Callable calls in mono module
2022-07-29 21:56:02 +02:00
collections_glue.cpp
Fix marshaling values of generic Godot Dictionary
2022-01-12 23:26:51 +01:00
gd_glue.cpp
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
glue_header.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
nodepath_glue.cpp
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
rid_glue.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
scene_tree_glue.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
string_glue.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
string_name_glue.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
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