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ec7d7abde93f2bc552e52b687ad00a61970fc0de
godot/scene/resources/2d/skeleton
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A Thousand Ships a1846b27ea Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
..
skeleton_modification_2d_ccdik.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
skeleton_modification_2d_ccdik.h
…
skeleton_modification_2d_fabrik.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
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skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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skeleton_modification_2d_twoboneik.h
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skeleton_modification_2d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
skeleton_modification_2d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
skeleton_modification_stack_2d.cpp
Improve use of Ref.is_null/valid
2024-12-23 16:35:02 -05:00
skeleton_modification_stack_2d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
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