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ec7d7abde93f2bc552e52b687ad00a61970fc0de
godot
/
tests
/
core
T
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A Thousand Ships
a1846b27ea
Improve use of
Ref.is_null/valid
...
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
..
config
Set clang-format
RemoveSemicolon
rule to
true
2024-10-25 13:49:43 -04:00
input
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
io
Improve use of
Ref.is_null/valid
2024-12-23 16:35:02 -05:00
math
Increase precision in linear_to_srgb and srgb_to_linear
2024-12-20 10:49:43 -07:00
object
Core: Fix built-in enum constant bindings
2024-11-22 14:03:21 +03:00
os
[Tests] Fix unit tests in template builds
2024-06-29 18:35:50 +02:00
string
Fix handling of leading
..
in simplify_path
2024-12-06 07:53:55 +01:00
templates
Destruct
CowData
more graciously by avoiding accidentally exposing a half-destructed buffer. This can avoid problems if any of the destructed objects tries to access the data while it's being destructed.
2024-12-21 20:01:03 +01:00
threads
WorkerThreadPool: Support daemon-like tasks (via yield semantics)
2024-04-10 18:47:42 +02:00
variant
Add std::initializer_list constructor for Dictionary.
2024-11-29 14:12:40 +02:00
test_crypto.h
…
test_hashing_context.h
…
test_time.h
…