Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
edccc0bbdffe3175e41358e4d85bcd50b6f04d8e
godot/modules/gdnative/nativescript
History
Marcel Admiraal 5b937d493f Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
..
api_generator.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
api_generator.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
godot_nativescript.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
nativescript.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
nativescript.h
Refactor DocData into core and editor (DocTools) parts
2020-12-02 00:48:39 +05:30
register_types.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
register_types.h
Adding missing include guards to header files identified by LGTM.
2020-03-23 04:52:36 -04:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
Powered by Gitea Version: 1.24.5 Page: 287ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API