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godot/platform
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Rémi Verschelde 2032960a09 Merge pull request #46403 from m4gr3d/fix_android_resources_inclusion_master
Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25 14:14:47 +01:00
..
android
Update the filtering logic to properly handle directories with .gdignore files.
2021-02-24 18:40:36 -08:00
iphone
Merge pull request #45617 from RandomShaper/modernize_atomics
2021-02-18 19:40:31 +01:00
javascript
[HTML5] Better fullscreen, canvas resizing.
2021-02-19 05:12:32 +01:00
linuxbsd
Allow static linking with libatomic using clang
2021-02-23 14:51:44 +01:00
osx
[macOS] Ignore mouse move event caused by mouse mode switch.
2021-02-15 00:20:50 +02:00
server
Use -latomic when using clang (server platform)
2021-02-22 17:09:30 +01:00
uwp
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
windows
Added LocalVector to Visual Studio debugger visualization
2021-02-24 18:35:39 -07:00
register_platform_apis.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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