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godot/scene
History
Juan Linietsky 5afaf84ae1 Added a list of signals to rename, this should become a header eventually
2017-01-12 00:54:21 -03:00
..
2d
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
3d
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
animation
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
audio
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
gui
Added a list of signals to rename, this should become a header eventually
2017-01-12 00:54:21 -03:00
io
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
main
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
resources
Type renames:
2017-01-11 00:52:51 -03:00
register_scene_types.cpp
It is now possible to name layers of different kinds!
2017-01-10 22:20:57 -03:00
register_scene_types.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
scene_string_names.cpp
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
scene_string_names.h
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
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