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eea3287c2df09a9d1396bd2d63d48c90b091d973
godot
/
servers
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rendering
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renderer_rd
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shaders
T
History
Rémi Verschelde
00f5ea2ed2
Merge pull request
#44842
from clayjohn/VULKAN-SSAO-2
...
SSAO renames and move push constant binding
2021-01-04 23:03:54 +01:00
..
bokeh_dof.glsl
…
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
fix inconsistent normal map shader variable naming
2021-01-04 14:08:01 +01:00
cluster_data_inc.glsl
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copy_to_fb.glsl
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copy.glsl
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cube_to_dp.glsl
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cubemap_downsampler.glsl
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cubemap_filter.glsl
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cubemap_roughness.glsl
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gi.glsl
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giprobe_debug.glsl
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giprobe_sdf.glsl
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giprobe_write.glsl
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giprobe.glsl
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luminance_reduce.glsl
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particles_copy.glsl
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particles.glsl
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resolve.glsl
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roughness_limiter.glsl
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scene_forward_inc.glsl
Consistently use normal_map
2020-12-29 08:04:19 +00:00
scene_forward.glsl
fix inconsistent normal map shader variable naming
2021-01-04 14:08:01 +01:00
screen_space_reflection_filter.glsl
…
screen_space_reflection_scale.glsl
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screen_space_reflection.glsl
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SCsub
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
sdfgi_debug_probes.glsl
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sdfgi_debug.glsl
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sdfgi_direct_light.glsl
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sdfgi_fields.glsl
Fixes to recent Vulkan errors
2020-12-10 22:47:53 -08:00
sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
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shadow_reduce.glsl
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skeleton.glsl
Reimplement skeletons and blend shapes
2020-12-16 14:32:04 -03:00
sky.glsl
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sort.glsl
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specular_merge.glsl
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ssao_blur.glsl
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
ssao_downsample.glsl
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
ssao_importance_map.glsl
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
ssao_interleave.glsl
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
ssao.glsl
SSAO cleanup and fixes
2021-01-03 21:32:22 -08:00
subsurface_scattering.glsl
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tonemap.glsl
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volumetric_fog.glsl
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