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godot/scene
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Lightning_A e078f970db Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
..
2d
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
3d
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
animation
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
audio
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
debugger
Use range iterators for Map
2021-09-30 15:09:12 -06:00
gui
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
main
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
resources
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
property_utils.cpp
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
property_utils.h
Unify determination of default property values
2021-11-07 15:27:47 +01:00
register_scene_types.cpp
Merge pull request #54803 from goostengine/shape-cast-2d
2021-11-12 13:28:44 -07:00
register_scene_types.h
…
scene_string_names.cpp
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
scene_string_names.h
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
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