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efea348fe8a37d99da48c2a2cfb3a44437d99af2
godot
/
scene
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Rémi Verschelde
efea348fe8
Merge pull request
#35460
from ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped
...
Fix bone pose override not being reset when IK animation is stopped
2020-01-23 14:38:04 +01:00
..
2d
doc: Misc updates for AnimationNode* and others
2020-01-23 12:37:33 +01:00
3d
Merge pull request
#35406
from lawnjelly/ortho-shadow
2020-01-22 22:02:09 +01:00
animation
Merge pull request
#35460
from ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped
2020-01-23 14:38:04 +01:00
audio
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
debugger
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
gui
Merge pull request
#35438
from MadEqua/virtual-keyboard-line-edit
2020-01-23 08:20:24 +01:00
main
SceneTree: Abort change_scene if we're quitting
2020-01-19 22:08:40 +01:00
resources
Hide "default_input_values" property in VisualShaderNode.
2020-01-23 11:18:51 +03:00
register_scene_types.cpp
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00