Files
godot/servers/rendering
Marcel Admiraal efea408d23 Ensure default value in _render_shadow is the same as parent
Use double instead of int for the p_lod_distance_multiplier default value in
RendererSceneRenderForward::_render_shadow to match parent default value in
RendererSceneRenderRD::_render_shadow
2020-12-21 09:36:20 +00:00
..
2020-12-04 18:39:46 -03:00
2020-12-09 10:17:53 +02:00
2020-12-09 10:17:53 +02:00