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f13c7fc83e767da72accea125482fa130fb52cd3
godot/scene
History
Rémi Verschelde 395558c021 Merge pull request #54462 from Paulb23/the-last-hidden-line
2021-11-18 15:56:06 +01:00
..
2d
Fix ColorPicker inverted input on color circle
2021-11-17 20:33:17 +03:00
3d
Rename built-in SGN() macro to SIGN()
2021-11-16 20:40:49 +01:00
animation
Add a minimal template build to CI
2021-11-12 09:30:50 -06:00
audio
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
2021-10-28 19:45:29 -07:00
debugger
Use range iterators for Map
2021-09-30 15:09:12 -06:00
gui
Merge pull request #54462 from Paulb23/the-last-hidden-line
2021-11-18 15:56:06 +01:00
main
Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
2021-11-16 14:11:14 +01:00
resources
Enchance VisualShaderNodeMeshEmitter, add more ports and fix bugs
2021-11-18 14:02:15 +03:00
property_utils.cpp
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
property_utils.h
Unify determination of default property values
2021-11-07 15:27:47 +01:00
register_scene_types.cpp
Merge pull request #54803 from goostengine/shape-cast-2d
2021-11-12 13:28:44 -07:00
register_scene_types.h
…
scene_string_names.cpp
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
scene_string_names.h
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
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