Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
f1fda97c33ca2acea15fa62484ad3b4a5cd1baa8
godot/scene
History
Omar El Sheikh 78881b3cc3 Octahedral Normal/Tangent Compression
Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 -07:00
..
2d
add get_depth() to KinematicCollision3D as same of 2D
2022-08-10 10:33:58 +09:00
3d
Fix ORMMaterial3D not being taken into account by static VoxelGI
2022-08-11 21:39:05 +02:00
animation
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
audio
Implement BPM support
2022-07-23 07:31:17 +02:00
debugger
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
gui
Merge pull request #64267 from bruvzg/le_secret
2022-08-11 16:28:22 +03:00
main
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
resources
Octahedral Normal/Tangent Compression
2022-08-13 08:09:32 -07:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
…
register_scene_types.cpp
Add TorusMesh
2022-08-04 13:45:54 -05:00
register_scene_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
2022-07-26 09:31:12 +02:00
Powered by Gitea Version: 1.24.5 Page: 1120ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API