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f2367e078200dadddc00a2738ba7efbe1b1403bf
godot
/
core
/
debugger
T
History
Fabio Alessandrelli
67265d14f7
[MP] Move engine and editor profilers to a plugin.
...
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
..
debugger_marshalls.cpp
[Debugger] Move most profilers to ServersDebugger.
2022-02-06 17:36:48 +01:00
debugger_marshalls.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
engine_debugger.cpp
Fix editor re-focus on debugger break on Windows
2022-07-21 21:47:05 +02:00
engine_debugger.h
Fix editor re-focus on debugger break on Windows
2022-07-21 21:47:05 +02:00
engine_profiler.cpp
Rename profiler "Idle Time" to "Process Time"
2022-05-05 20:23:47 +02:00
engine_profiler.h
Rename profiler "Idle Time" to "Process Time"
2022-05-05 20:23:47 +02:00
local_debugger.cpp
Remove SceneTree dependency from LocalDebugger
2022-06-29 19:49:27 -06:00
local_debugger.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
remote_debugger_peer.cpp
Remove NO_THREADS fallback code, Godot 4 requires thread support
2022-10-03 11:23:26 +02:00
remote_debugger_peer.h
Remove NO_THREADS fallback code, Godot 4 requires thread support
2022-10-03 11:23:26 +02:00
remote_debugger.cpp
[MP] Move engine and editor profilers to a plugin.
2022-11-14 15:09:00 +01:00
remote_debugger.h
[MP] Move engine and editor profilers to a plugin.
2022-11-14 15:09:00 +01:00
script_debugger.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
script_debugger.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
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