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godot/thirdparty/directx_headers/include/directx
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Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
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d3d12.h
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d3d12compatibility.h
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d3d12sdklayers.h
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d3d12shader.h
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d3d12video.h
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d3dcommon.h
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d3dx12_barriers.h
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d3dx12_check_feature_support.h
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d3dx12_core.h
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d3dx12_default.h
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d3dx12_pipeline_state_stream.h
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d3dx12_property_format_table.h
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d3dx12_render_pass.h
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d3dx12_resource_helpers.h
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d3dx12_root_signature.h
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d3dx12_state_object.h
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d3dx12.h
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D3D12TokenizedProgramFormat.hpp
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dxcore_interface.h
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dxcore.h
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dxgicommon.h
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dxgiformat.h
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