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f3121dfcc38f30aa47f2bf55df053f903ffe57dd
godot
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modules
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gltf
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doc_classes
T
History
Thaddeus Crews
202e442671
Merge pull request
#113261
from Mickeon/documentation-miscellaneous-oddities-part-7
...
Fix miscellaneous oddities around the class reference (part 7)
2025-12-03 11:42:23 -06:00
..
EditorSceneFormatImporterBlend.xml
Fix miscellaneous oddities around the class reference (part 4)
2025-04-10 17:56:58 +02:00
EditorSceneFormatImporterGLTF.xml
…
GLTFAccessor.xml
GLTF: Move accessor and buffer view Dictionary conversion into classes
2025-10-13 11:51:25 -07:00
GLTFAnimation.xml
…
GLTFBufferView.xml
GLTF: Move accessor and buffer view Dictionary conversion into classes
2025-10-13 11:51:25 -07:00
GLTFCamera.xml
Use Grisu2 algorithm in String::num_scientific to fix serializing
2025-05-22 09:13:16 -07:00
GLTFDocument.xml
Remove redundant info on the enum types used
2025-06-04 08:21:47 +08:00
GLTFDocumentExtension.xml
…
GLTFDocumentExtensionConvertImporterMesh.xml
…
GLTFLight.xml
Use Grisu2 algorithm in String::num_scientific to fix serializing
2025-05-22 09:13:16 -07:00
GLTFMesh.xml
…
GLTFNode.xml
Fix miscellaneous oddities around the class reference (part 7)
2025-11-28 18:19:45 +01:00
GLTFObjectModelProperty.xml
Remove redundant info on the enum types used
2025-06-04 08:21:47 +08:00
GLTFPhysicsBody.xml
Fix *even* more miscellaneous oddities around the class reference
2025-04-07 17:37:08 +02:00
GLTFPhysicsShape.xml
Fix *even* more miscellaneous oddities around the class reference
2025-04-07 17:37:08 +02:00
GLTFSkeleton.xml
…
GLTFSkin.xml
…
GLTFSpecGloss.xml
…
GLTFState.xml
GLTF: Use const Vector internally instead of TypedArray copies
2025-11-27 23:08:42 -08:00
GLTFTexture.xml
…
GLTFTextureSampler.xml
…