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f392a9c4f81e6ea5f55c3fa7af0ca94de44ce463
godot
/
drivers
/
gles3
T
History
Rémi Verschelde
787e98e955
Merge pull request
#84752
from akien-mga/gles3-shaderdata-initialize
...
GLES3: Ensure all ShaderData is properly initialized in `set_code`
2023-11-13 12:20:33 +01:00
..
effects
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 09:39:26 +02:00
environment
Merge pull request
#81167
from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Remove PSSM Fade
2023-10-13 12:01:23 +02:00
storage
GLES3: Ensure all ShaderData is properly initialized in set_code
2023-11-11 15:13:23 +01:00
rasterizer_canvas_gles3.cpp
Merge pull request
#83003
from AThousandShips/null_check_extra
2023-10-09 15:37:14 +02:00
rasterizer_canvas_gles3.h
Debug CanvasItem redraw
2023-08-28 12:53:56 +02:00
rasterizer_gles3.cpp
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
rasterizer_gles3.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
rasterizer_scene_gles3.cpp
Merge pull request
#84252
from clayjohn/ensure_tangents
2023-11-02 09:11:32 +01:00
rasterizer_scene_gles3.h
Pass viewport size to shadow pass instead of using vector2i(1,1)
2023-10-26 15:25:22 +08:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
[GLES3] Protect against bogus
glGetShaderInfoLog
return values.
2023-11-11 06:56:46 +00:00
shader_gles3.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00