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f3b0f7b9e262eb91c8c331be076ceff71dada62d
godot
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scene
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2d
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physics
T
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Rémi Verschelde
77470740de
Merge pull request
#91936
from jsjtxietian/body-connect
...
Avoid duplicate connect in Joint2D and Joint3D `_update_joint`
2024-05-15 12:09:50 +02:00
..
joints
Merge pull request
#91936
from jsjtxietian/body-connect
2024-05-15 12:09:50 +02:00
animatable_body_2d.cpp
…
animatable_body_2d.h
…
area_2d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
area_2d.h
…
character_body_2d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
character_body_2d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
collision_object_2d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
collision_object_2d.h
…
collision_polygon_2d.cpp
Use same colors for editor and running project for collision/path debug
2024-04-21 00:58:08 +02:00
collision_polygon_2d.h
…
collision_shape_2d.cpp
…
collision_shape_2d.h
…
kinematic_collision_2d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
kinematic_collision_2d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physical_bone_2d.cpp
…
physical_bone_2d.h
…
physics_body_2d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physics_body_2d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
ray_cast_2d.cpp
…
ray_cast_2d.h
…
rigid_body_2d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
rigid_body_2d.h
…
SCsub
…
shape_cast_2d.cpp
…
shape_cast_2d.h
…
static_body_2d.cpp
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static_body_2d.h
…