Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
f3b6177ece8a06e52870ed422cbcc67276606e5a
godot/scene
History
Juan Linietsky f3b6177ece rename monitoring functions
2017-01-13 20:03:51 -03:00
..
2d
rename monitoring functions
2017-01-13 20:03:51 -03:00
3d
rename monitoring functions
2017-01-13 20:03:51 -03:00
animation
renamed tween animationplayer scale functions to speed_scale
2017-01-13 19:36:04 -03:00
audio
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
gui
Renamed button functions to be more verboes, same with Range unit value -> ratio
2017-01-13 14:08:30 -03:00
io
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
main
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming
2017-01-13 20:00:43 -03:00
resources
Unify naming of blendshape / morphtarget into just "Blend Shape"
2017-01-12 08:34:00 -03:00
register_scene_types.cpp
some class renames
2017-01-12 18:28:12 -03:00
register_scene_types.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
scene_string_names.cpp
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
scene_string_names.h
Renamed most signals so they refer to:
2017-01-12 00:51:08 -03:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
Powered by Gitea Version: 1.24.5 Page: 580ms Template: 12ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API