Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
f3c906757cd9fd9fcff2943ce76e17cdbcf052d4
godot/drivers/gles3
History
Rémi Verschelde 7b4927bb5f Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00
..
effects
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-01 16:45:32 -04:00
environment
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shaders
Implement Octahedral on OpenGL3
2022-08-13 10:20:14 -07:00
storage
Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00
rasterizer_canvas_gles3.cpp
Merge pull request #64167 from clayjohn/screen-texture-hint
2022-08-19 21:51:39 +02:00
rasterizer_canvas_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_gles3.cpp
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
rasterizer_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
2022-08-19 14:50:12 -06:00
rasterizer_scene_gles3.h
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
shader_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
Powered by Gitea Version: 1.24.5 Page: 277ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API