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f3e2f78b21aaa1f5217dfd557d8a83a58e26b3fd
godot
/
core
/
input
T
History
Clay John
0486810697
Merge pull request
#67644
from alfredbaudisch/add-selection-next-occurrence
...
Add Selection and Caret for Next Occurrence of Selection
2022-10-27 17:21:49 -07:00
..
default_controller_mappings.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-09-27 23:48:25 +02:00
godotcontrollerdb.txt
[Web] Add PS3 gamepad mapping for FF+Linux.
2022-10-03 13:06:50 +02:00
input_builders.py
ci: add Python static analysis check via mypy
2022-09-30 19:03:17 +07:00
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
Add double_tap attribute to InputEventScreenTouch
2022-10-22 07:30:46 -07:00
input_event.h
Add double_tap attribute to InputEventScreenTouch
2022-10-22 07:30:46 -07:00
input_map.cpp
Add Selection and Caret for Next Occurrence of Selection
2022-10-21 08:26:53 +02:00
input_map.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
input.cpp
Add double_tap attribute to InputEventScreenTouch
2022-10-22 07:30:46 -07:00
input.h
Consolidate the fact that
Input
is meant to be final
2022-08-22 14:37:25 +02:00
SCsub
SCons: List
.gen.cpp
sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shortcut.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00