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f421d202808ce20ead45e4e6acf758a002809128
godot
/
scene
/
3d
/
physics
History
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
..
joints
…
animatable_body_3d.cpp
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animatable_body_3d.h
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area_3d.cpp
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area_3d.h
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character_body_3d.cpp
Fix physics platform crash
2024-02-28 08:24:32 +00:00
character_body_3d.h
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collision_object_3d.cpp
Rename some arguments called "position"
2024-03-27 01:28:24 +01:00
collision_object_3d.h
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collision_polygon_3d.cpp
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collision_polygon_3d.h
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collision_shape_3d.cpp
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collision_shape_3d.h
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kinematic_collision_3d.cpp
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kinematic_collision_3d.h
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physical_bone_3d.cpp
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
physical_bone_3d.h
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
physics_body_3d.cpp
…
physics_body_3d.h
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ray_cast_3d.cpp
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ray_cast_3d.h
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rigid_body_3d.cpp
Merge pull request
#89468
from MrPersonDev/increase-rigidbody-mass-precision
2024-03-14 22:35:16 +01:00
rigid_body_3d.h
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SCsub
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shape_cast_3d.cpp
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shape_cast_3d.h
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spring_arm_3d.cpp
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spring_arm_3d.h
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static_body_3d.cpp
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static_body_3d.h
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vehicle_body_3d.cpp
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vehicle_body_3d.h
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