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godot/modules/mono/editor
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Aaron Franke 2a65f6812b Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
..
Godot.NET.Sdk
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
2023-01-24 16:37:50 -06:00
GodotTools
C#: Move GLOBAL_DEFs to CSharpLanguage ctor
2023-01-18 21:53:58 +01:00
script_templates
C#: Assume 64-bit types when type has no meta
2022-09-01 10:29:52 +02:00
bindings_generator.cpp
C#: Make property accessors internal
2023-01-16 15:15:26 +01:00
bindings_generator.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
code_completion.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
code_completion.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
editor_internal_calls.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
hostfxr_resolver.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
semver.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
semver.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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