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f44bce2ee0774bef4aadffe556ce2016cdc38be9
godot
/
servers
/
rendering
/
renderer_rd
T
History
Stuart Carnie
c113e5b143
2D: Fix use-after-free in batch rendering
...
Closes
#96960
Fixes regression of
#95574
using fix from
#95666
2024-09-14 07:50:39 +10:00
..
effects
Merge pull request
#86809
from clayjohn/TAA-disocclusion
2024-09-03 16:13:26 +02:00
environment
Merge pull request
#95990
from Breush/76166-sky-auto-radiance
2024-09-04 17:12:02 +02:00
forward_clustered
Fixes alpha materials being rendered with a reverse cull which is visible in reflections from reflection probes.
2024-09-01 12:10:04 +02:00
forward_mobile
Add
CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00
shaders
2D: Add batching to RendererCanvasRenderRD
2024-09-12 05:26:06 +10:00
spirv-reflect
…
storage_rd
Merge pull request
#94893
from rune-scape/no-const-cast-mesh-storage
2024-09-10 09:51:22 +02:00
cluster_builder_rd.cpp
Fix missed light clusters when inside clipped lights
2024-03-13 23:38:46 +01:00
cluster_builder_rd.h
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
renderer_canvas_render_rd.cpp
2D: Fix use-after-free in batch rendering
2024-09-14 07:50:39 +10:00
renderer_canvas_render_rd.h
2D: Fix use-after-free in batch rendering
2024-09-14 07:50:39 +10:00
renderer_compositor_rd.cpp
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
renderer_scene_render_rd.h
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
SCsub
…
shader_rd.cpp
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…