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f50aeb531bf4dfd8fa0e96ca02cf0475b6a63f2e
godot/scene
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Aaron Franke 3c0fdcc8ac Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
..
2d
Merge pull request #54803 from goostengine/shape-cast-2d
2021-11-12 13:28:44 -07:00
3d
Merge pull request #54810 from nekomatata/area-separate-override-modes
2021-11-11 15:11:21 -07:00
animation
Add a minimal template build to CI
2021-11-12 09:30:50 -06:00
audio
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
2021-10-28 19:45:29 -07:00
debugger
Use range iterators for Map
2021-09-30 15:09:12 -06:00
gui
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
main
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
resources
Merge pull request #54920 from Chaosus/vs_fix_crash
2021-11-12 19:21:49 +03:00
property_utils.cpp
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
property_utils.h
Unify determination of default property values
2021-11-07 15:27:47 +01:00
register_scene_types.cpp
Merge pull request #54803 from goostengine/shape-cast-2d
2021-11-12 13:28:44 -07:00
register_scene_types.h
…
scene_string_names.cpp
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
scene_string_names.h
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
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