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f51fdc6eef636eba7bf43d313995e708f690c782
godot/scene
History
Juan Linietsky f51fdc6eef Support for transient windows
2020-03-26 15:49:39 +01:00
..
2d
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
3d
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
animation
Fixed IK rotation issue
2020-03-24 10:06:24 +01:00
audio
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
debugger
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00
gui
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
main
Support for transient windows
2020-03-26 15:49:39 +01:00
resources
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00
register_scene_types.cpp
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
scene_string_names.h
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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