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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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f58ff85f8f9e0cf878ef097c19c8eacde0c0585d
godot/scene
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markdibarry 459228cdb3 Add explicit deferred flags
2022-06-19 10:04:53 -04:00
..
2d
Fix CPUParticles2D.emission_shape enum hint
2022-06-18 16:06:39 +02:00
3d
Fix physical bone is not animated in running project.
2022-06-19 09:46:34 +08:00
animation
Remove argument option for the remove_animation that no longer exists
2022-06-19 11:08:19 +08:00
audio
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
debugger
Add a new HashSet template
2022-05-20 22:40:38 +02:00
gui
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
main
Add explicit deferred flags
2022-06-19 10:04:53 -04:00
multiplayer
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
resources
[Net] Fix SceneReplicationConfig setter.
2022-06-17 13:49:36 +02:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
…
register_scene_types.cpp
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
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