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f58ff85f8f9e0cf878ef097c19c8eacde0c0585d
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Bastiaan Olij
b4821fe2e0
Introduce eye_offset for correcting stereoscopic reflections
...
Use view instead of vertex for reflections.
2022-06-17 19:39:34 +10:00
..
render_forward_clustered.cpp
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
render_forward_clustered.h
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
scene_shader_forward_clustered.cpp
Fix
TIME
compilation for custom functions in spatial shader
2022-06-09 20:12:25 +03:00
scene_shader_forward_clustered.h
Initial TAA implementation
2022-06-07 13:14:44 +02:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00