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f69d2eda808ccfef6e7f016554a67b9172fa5939
godot/servers/rendering/dummy/storage
History
clayjohn 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
..
light_storage.cpp
…
light_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
material_storage.cpp
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
material_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
mesh_storage.cpp
Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances
2025-01-31 12:57:10 -08:00
mesh_storage.h
Add Meshes to the Video RAM Profiler
2025-04-23 18:26:56 -04:00
particles_storage.h
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
texture_storage.cpp
…
texture_storage.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
utilities.cpp
Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances
2025-01-31 12:57:10 -08:00
utilities.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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