Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
f6d22da94b45c92ea116cdcd0a532cdf860f2edd
godot/modules/jolt_physics
T
History
Rémi Verschelde 5a8b7188af Merge pull request #101044 from mihe/jolt/revert-100533
Revert "Stop reporting contacts for sleeping bodies when using Jolt Physics"
2025-01-03 00:50:13 +01:00
..
joints
…
misc
…
objects
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
shapes
…
spaces
Merge pull request #101044 from mihe/jolt/revert-100533
2025-01-03 00:50:13 +01:00
config.py
Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
2024-12-21 15:15:50 +01:00
jolt_globals.cpp
…
jolt_globals.h
…
jolt_physics_server_3d.cpp
…
jolt_physics_server_3d.h
Make RID allocation thread-safe when using Jolt Physics
2024-12-13 00:39:42 +01:00
jolt_project_settings.cpp
…
jolt_project_settings.h
…
register_types.cpp
…
register_types.h
…
SCsub
…
Powered by Gitea Version: 1.26.1 Page: 1066ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API