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godot/tests
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Rémi Verschelde 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
..
core
Remove NO_THREADS fallback code, Godot 4 requires thread support
2022-10-03 11:23:26 +02:00
data
File: Re-add support to skip CR (\r) in File::get_as_text
2022-08-01 00:40:35 +02:00
python_build
ci: add basic test pipeline for shader builders
2022-08-19 20:32:13 +09:00
scene
Fix typos with codespell
2022-09-30 14:23:36 +02:00
servers
[Text Server] Prevent composite glyphs which incorporate kashida from being used for justification. Update TextServer tests to clean up on fail.
2022-08-05 19:35:38 +03:00
create_test.py
Add a Python script to create new test suites more quickly
2022-08-20 14:41:05 +02:00
SCsub
Remove unused legacy tests
2022-04-07 00:38:44 +02:00
test_macros.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
test_macros.h
Fix key mapping changes when moving from macOS to other platform
2022-09-07 18:45:35 +02:00
test_main.cpp
Expose registration of physics servers to GDExtension
2022-09-07 15:05:46 +02:00
test_main.h
…
test_tools.h
…
test_utils.cpp
Rename String plus_file to path_join
2022-08-29 19:38:13 -05:00
test_utils.h
…
test_validate_testing.h
Variant memory pools
2022-07-04 12:01:46 +01:00
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