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f86ab4031a8d5044ecf2ba79dc40bf6906156a48
godot/scene
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Rémi Verschelde 225a3b2545 Merge pull request #57341 from bruvzg/win_multiwin_fs
2022-02-04 13:28:56 +01:00
..
2d
Vectors: Use clear() and has().
2022-02-02 00:11:09 +05:45
3d
String: Add contains().
2022-02-04 01:28:02 +05:45
animation
String: Add contains().
2022-02-04 01:28:02 +05:45
audio
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
debugger
Allow method binds to take Object subclasses as arguments
2022-01-25 09:03:36 -07:00
gui
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
main
Merge pull request #57341 from bruvzg/win_multiwin_fs
2022-02-04 13:28:56 +01:00
resources
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
register_scene_types.cpp
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
register_scene_types.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
scene_string_names.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
scene_string_names.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
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