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godot/scene
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PouleyKetchoupp f9176a39ce Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
..
2d
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
3d
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
2021-08-11 08:05:33 +02:00
animation
Some work on double support
2021-08-09 17:43:48 -05:00
audio
Optimize StringName usage
2021-07-18 21:20:02 -03:00
debugger
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10 09:10:34 -05:00
gui
Triple click in text editor now uses last mouse position for validity
2021-08-11 21:49:26 +02:00
main
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
2021-08-10 18:55:22 +02:00
resources
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
register_scene_types.cpp
Remove infinite inertia and ray shapes from CharacterBody
2021-08-10 12:10:26 -07:00
register_scene_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
scene_string_names.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
scene_string_names.h
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
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