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f9dc62b26570afd4e035db1d7a40fdee61ba92f7
godot/servers/rendering/dummy/storage
History
Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
..
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.cpp
Fail early if shader mode is invalid in dummy renderer
2024-02-23 12:25:02 +08:00
material_storage.h
Free dummy renderer objects
2024-01-29 19:28:29 +01:00
mesh_storage.cpp
Add basic multimesh data needed for headless export to the Dummy rendering server
2024-01-19 17:21:55 -08:00
mesh_storage.h
Merge pull request #88210 from TitanNano/jovan/missing_surface_data
2024-02-17 00:23:19 +01:00
particles_storage.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
texture_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
texture_storage.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
utilities.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
utilities.h
Remove code relative to obsoleted ETC texture format
2024-02-14 17:16:41 +01:00
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