Files
godot/tools/editor/plugins
Rémi Verschelde fa0500557f Fix uniform scaling of non-square CanvasItem nodes
Fixes #3224.
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-06 00:13:07 +01:00
..
2014-11-02 11:31:01 -03:00
2015-11-01 20:53:26 +01:00