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fb2465b3c8726a2b86313adf8cd1c19c283a38aa
godot
/
scene
T
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reduz
bf77016c8a
Reimplement skeletons and blend shapes
...
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
..
2d
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
3d
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
animation
Remove connect *_compat methods
2020-12-05 17:56:47 -05:00
audio
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
debugger
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
gui
Merge pull request
#44412
from DanielZTing/rename
2020-12-16 14:16:28 +01:00
main
Rename neighbour in Control to neighbor
2020-12-15 16:42:21 -06:00
resources
Reimplement skeletons and blend shapes
2020-12-16 14:32:04 -03:00
register_scene_types.cpp
Rename the TextureProgress node to TextureProgressBar
2020-12-14 21:35:13 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Rename CanvasItem's hide signal to hidden
2020-12-08 12:14:15 +00:00
scene_string_names.h
Rename CanvasItem's hide signal to hidden
2020-12-08 12:14:15 +00:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00