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fb32399183a223ccbbc2bf2064496b223eaedff5
godot
/
scene
T
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Rémi Verschelde
f69fab5bfd
Merge pull request
#89575
from TokageItLab/move-loop-check-state
...
Move the line of infinity loop checking in AnimationStateMachine
2024-04-04 14:31:28 +02:00
..
2d
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
3d
Merge pull request
#89727
from Malcolmnixon/fix-avatars-without-root-bone
2024-03-24 01:22:50 +01:00
animation
Merge pull request
#89575
from TokageItLab/move-loop-check-state
2024-04-04 14:31:28 +02:00
audio
Merge pull request
#87830
from KoBeWi/internalization_aka_i15n
2024-02-19 17:06:32 +01:00
debugger
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
gui
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-26 15:18:06 +02:00
main
Merge pull request
#89179
from groud/expose_tile_map_layer
2024-04-04 14:31:16 +02:00
resources
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
theme
Add context support for editor property name i18n
2024-03-31 18:40:14 +08:00
property_list_helper.cpp
Fix implementation of property_can_revert() in PropertyListHelper
2024-02-22 15:05:19 +01:00
property_list_helper.h
Add PropertyListHelper to PopupMenu
2024-02-11 12:09:55 +01:00
property_utils.cpp
Fix inherited scenes produce errors in editor when "editable_children" is true
2024-03-10 07:37:47 +08:00
property_utils.h
…
register_scene_types.cpp
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
…