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fbe8a1dfa27c8aadba7c5beae0255c1aa75ed992
godot/drivers/gles3
History
Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
..
effects
OpenGL: Implement 3D Texture support
2024-02-05 20:10:39 +01:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
storage
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
rasterizer_canvas_gles3.cpp
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
2024-02-08 10:53:24 +01:00
rasterizer_canvas_gles3.h
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
rasterizer_gles3.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rasterizer_gles3.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rasterizer_scene_gles3.cpp
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
rasterizer_scene_gles3.h
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
OpenGL: Implement 3D Texture support
2024-02-05 20:10:39 +01:00
shader_gles3.h
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00
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