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fbfecc1deaa23c253cb203d4e66e307fb67f6766
godot
/
core
/
input
T
History
Rémi Verschelde
bd9ba4bd10
Merge pull request
#60208
from Magorx/input-set-custom-mouse-cursor-fix
...
Added p_shape check to avoid engine crash in DisplayServer
2022-04-14 00:12:51 +02:00
..
default_controller_mappings.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
input_event.h
Fix action exact match
2022-01-24 05:55:37 -06:00
input_map.cpp
Remove
TTRC()
with empty string
2022-03-02 17:02:10 +08:00
input_map.h
Fix action exact match
2022-01-24 05:55:37 -06:00
input.cpp
Merge pull request
#60208
from Magorx/input-set-custom-mouse-cursor-fix
2022-04-14 00:12:51 +02:00
input.h
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
SCsub
SCons: List
.gen.cpp
sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shortcut.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00