Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
fc034be033bc6dce9f7db99ef5eaf47aa4331939
godot/drivers/gles2
History
PouleyKetchoupp f5e81b894a Removed duplicated conditional in GLES2
2019-11-29 06:32:55 +01:00
..
shaders
Fix bugs introduced by IBL fixes
2019-11-20 22:54:44 -08:00
rasterizer_canvas_gles2.cpp
Merge pull request #33583 from qarmin/fix_overflows_unitialized
2019-11-20 21:31:12 +01:00
rasterizer_canvas_gles2.h
Improve glBufferSubData usage where safe
2019-11-11 16:38:41 -08:00
rasterizer_gles2.cpp
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_gles2.h
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp
Removed duplicated conditional in GLES2
2019-11-29 06:32:55 +01:00
rasterizer_scene_gles2.h
updated defaults and documentation for GLES2 glow
2019-10-01 07:55:04 -07:00
rasterizer_storage_gles2.cpp
Use ANGLE multisample extensions for UWP
2019-11-26 13:55:19 -03:00
rasterizer_storage_gles2.h
Restructure depth_internalformat code to work on mobile
2019-11-23 18:08:19 -08:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp
Removed switch operator from GLES2 shader back-end
2019-11-02 12:43:32 +03:00
shader_compiler_gles2.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles2.cpp
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
shader_gles2.h
Fix some overflows and unitialized variables
2019-11-20 16:22:16 +01:00
Powered by Gitea Version: 1.24.5 Page: 716ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API