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fc572669ded72a4e1844ccae6e7a2a58cdebaa14
godot
/
drivers
/
vulkan
T
History
Thaddeus Crews
4d4f7291ed
Merge pull request
#116355
from blueskythlikesclouds/get-total-memory-optimization
...
Optimize `get_total_memory_used` in D3D12 and Vulkan.
2026-02-18 12:04:33 -06:00
..
godot_vulkan.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
rendering_context_driver_vulkan.h
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
rendering_device_driver_vulkan.cpp
Optimize get_total_memory_used in D3D12 and Vulkan.
2026-02-16 17:13:06 +03:00
rendering_device_driver_vulkan.h
Minimize include dependencies of
display_server.h
2026-02-17 19:45:31 +01:00
rendering_shader_container_vulkan.cpp
raytracing: Initial Vulkan support
2026-01-27 16:17:45 +01:00
rendering_shader_container_vulkan.h
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
SCsub
Vulkan: Update VMA to 3.3.0
2026-02-04 11:22:17 +01:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
OpenXR: Fix Vulkan validation errors and get
XR_META_foveation_eye_tracked
working on Meta Quest devices
2025-11-26 05:02:22 -06:00