Files
godot/scene/2d
Rémi Verschelde cb9b4cff90 Decouple MeshStorage from RenderingServer
By moving RS::SurfaceData and RS::MeshInfo to RenderingServerTypes.

This notably allows removing RS dependency from `mesh.h`.
2026-02-25 20:17:28 +01:00
..
2025-10-14 05:54:58 +08:00
2025-06-09 17:25:06 +02:00